![]() ![]() Smaller sensor fixture attached underneath it to detect when something is under-foot. The player body will have a main fixture to represent the player itself, and another We'll look at an example which is quite effective at solving this question, yet not The battlefield scenario of the previous topics. ![]() These techniques in the setting that they are most commonly wanted, the platformer game, rather than And I also thought it would be good to make a demonstration of When trying to tackle this problem, so I wanted to point out those previous two topics as better places So what's left to talk about? Well, I'm guessing many people will find this page as their first stop The necessary begin and end contact events, and the sensors topic showed anĮxample where we kept track of a 'currently touching' list. The collision callbacks topic dealt with getting In either case, we have covered both of these To implement instead of being built-in to the library. Method of getting contact information - the callback method itself can throw off those who are notįamiliar with it - and also because keeping track of what is touching what is left to the programmer I think the reason this comes up so often is firstly because of the callback-style ![]() If ever there was a question about Box2D, "how can I tell if my player character is on the ground?" Box2D C++ tutorials - The 'can I jump' question Last edited: July 14 2013 ![]()
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